Free Starter Plan Available

Switching from Unreal Engine to RSX Engine?
Keep the fidelity. Lose the friction.

RSX Engine brings high-end realtime 3D into a live cloud-native workspace. Get the rendering, physics, animation and extensibility serious productions expect — without turning local projects, source control, session servers and build infrastructure into a second product.

ABSTRACT IS TRUSTED BY WORLD-CLASS COMPANIES
SEGA REBELLION MHP UBISOFT NC SOFT NASA THQ NORDIC POLYPHONY DIGITAL KAKAO

RSX Engine vs. Unreal Engine

Unreal Engine set the bar for high-end realtime 3D. RSX Engine competes in the same production territory, then removes the workflow architecture teams have learned to tolerate — local project copies, source-control coordination, separate collaboration sessions and heavyweight deployment pipelines.

Feature Unreal Engine RSX EngineRSX Engine
Collaboration & Project Model
Realtime Multi-User Scene Editing? Missing Available
Live Simulation with Multiple Editors Missing Available
Full Editor in the Browser Missing Available
Cloud-Native Projects? Missing Available
Join a Project with a Link Missing Available
Automatic Cloud Asset Versioning Requires Version Control Software Available
Instant Change Propagation Missing Available
Collaboration Without Checkouts / Check-ins Missing Available
Realtime Project Discussions Missing Available
Role-Based View / Edit / Deploy Access Missing Available
Org-Wide Project References Missing Available
Project Templates Available Available
Engine & Rendering
Cinematic Rendering Quality Available Available
Physically Based Rendering Available Available
Global Illumination Available Available
Reflections, Depth of Field & Volumetrics Available Available
Hierarchical Mesh Destruction Available Available
Double-Precision World Coordinates ~ Large World Coordinates Available
AI Assistant ~ MCP Only Available
Node-Based Materials Material Editor Carbon Materials
No-Code / Visual Programming ~ Deprecated in UE6 Carbon Logic
Animation, IK & State Machines Available Available
Morph Shapes and Vertex Animations Available Available
Rigid Body Physics Available Available
Soft Body / Cloth Physics Available Available
Node-Based AI Agents Missing Carbon Agents
Editor Extensions & Plugins Available Available
Programming C++ TypeScript
In-Engine Compilation & Hot Reloading Available Available
Effect Volumes and Post-Processing Materials Available Available
Native Plug-ins Available Available
Asset Pipeline & Cloud
Built-in 3D Optimization Available Built-in InstaLODInstaLOD
Native CAD Import & Tessellation ~ Requires Datasmith Built-in InstaLODInstaLOD
Digital Asset Management Missing Built-in PolyversePolyverse
Generative AI Missing Available via PolyversePolyverse
Cloud-Based 3D Asset Processing Missing Available via PolyversePolyverse
Instant Web Deployment Missing Available
Platforms
Editor on Windows Available Available
Editor on macOS Available Available
Editor on Linux Available ~ Via Browser
Editor in the Browser No Available
Web Deployments No Available
Native Desktop Deployments Available Available
Mobile Deployments Available ~ Soon
Console & XR Deployments Available ~ Soon
Licensing Options
Free Tier Available Available
Royalties or Runtime Fees 5% Royalty after $1M 0%
Professionals Plan Price Missing $19/mo for 5 seats
Team Plan Price ~ Royalty / Seat Model $25/mo per seat
Industry or Enterprise Plan ~ $1,850/year per seat $50/mo per seat
Private Cloud Hosting No Enterprise

AAA-class 3D without the AAA workflow tax.

You should not have to choose between serious realtime graphics and a modern collaborative workflow. RSX keeps the engine capabilities while rebuilding the project model around how teams actually want to work today.

The Shared Project Is the Source of Truth

No local project clones to keep aligned before work can begin. RSX projects live in the cloud, version automatically and open as the same shared workspace for the entire team.

Create your first project

Collaboration Without Setup

In RSX, realtime co-editing is simply how the project works — no session setup, no shared changelist, no commits or version control prerequisite and no separate persist step.

Explore RSX Engine

Open the Full Editor in a Browser

Give artists, engineers, reviewers and stakeholders access to the same project without installing a heavyweight local editor or distributing project files. Desktop and browser are two ways into the same RSX workspace.

View the feature overview

High-End Rendering Without the Workflow Baggage

RSX is built for cinematic realtime rendering, global illumination, physics, animation, large worlds, post processing and extensible scene logic — so moving to a collaborative project model does not mean stepping down to a lightweight viewer.

Explore RSX features

Modern Application Logic with TypeScript

Use native TypeScript with in-engine compilation and hot reload, build visual systems with Carbon Logic, create materials with Carbon Materials and extend the editor without making C++ the default cost of entry.

Explore the code reference

The Asset and Cloud Pipeline Is Already There

Optimize production geometry and CAD with built-in InstaLOD, manage and generate assets through Polyverse, run 3D processing in the cloud and publish directly to the web from the same ecosystem.

Explore RSX Engine

Move one Unreal vertical slice in 4 steps

Don't recreate years of Unreal workflow conventions. Move one representative slice of the production first, prove the visual and technical bar, then use RSX to remove the infrastructure and collaboration overhead around it.

01

Create an RSX Cloud Project

Start from an RSX project or template. Instead of creating another local repository that needs infrastructure around it, the shared cloud project becomes the team's source of truth immediately.

Create your first project
02

Bring Over a Real Production Scene

Import a representative Unreal scene with production meshes, materials and animations. Use built-in InstaLOD where source geometry or CAD data needs optimization and preparation.

Explore the feature overview
03

Move C++ and Blueprints into TypeScript and Carbon

Translate the logic that matters into native TypeScript and Carbon Logic. Keep iteration inside RSX with in-engine compilation and hot reload instead of carrying forward engine-specific architecture by default.

Explore the code reference
04

Invite the Team Instead of Onboarding Workstations

Share the live project, assign access and collaborate immediately. Review in the browser, edit together in realtime and publish web or native deployments from the same project.

Explore RSX Engine

High-end 3D does not need a high-friction workflow.

Keep the rendering quality and serious engine capabilities. Replace local project copies, source-control choreography, session servers and heavyweight handoffs with one live collaborative workspace.

Competitive Landscape

Nobody else has the full stack.

Adobe
Microsoft
Autodesk
Epic Games
Unity
3D Optimization / LOD
Simplygon
In-engine only
In-engine only
CAD → 3D Pipeline
Partial
In-engine only
PixyzPlugin
Material Authoring
Substance Designer
Limited
Asset Texturing
Substance Painter
Collaboration
Asset Management
Limited
Partial
Engine specific
Delivery Management
Workfront
Flow
3D Reconstruction
ReCap
RealityScan
Free Tier / Pioneer
Yes
No
No
No
Engine only
Engine only
Full End-to-End Platform
0
The Advantage

Your competitors are still assembling their pipeline. You're already shipping.

Everyone else is stitching together six different vendors, wrestling with format conversions, and praying the handoffs don't break. Abstract is the only platform where optimization, materials, collaboration, and delivery were built as one system from day one.

No glue code. No integration nightmares. Just a pipeline that actually works.