Free Starter Plan Available

Switching from Unity 3D to RSX Engine?
This is the Figma moment for 3D.

RSX Engine delivers the realtime 3D features and rendering quality teams expect, then replaces local-project, check-in and merge-heavy workflows with a live cloud-native workspace your team can open in the browser or on desktop.

ABSTRACT IS TRUSTED BY WORLD-CLASS COMPANIES
SEGA REBELLION MHP UBISOFT NC SOFT NASA THQ NORDIC POLYPHONY DIGITAL KAKAO

RSX Engine vs. Unity 3D

Unity is a mature realtime 3D engine. RSX Engine reaches into the same core production territory, then changes the collaboration model entirely — the project is a live shared workspace instead of a collection of local workspaces that need to be synchronized.

Feature Unity 3D RSX EngineRSX Engine
Collaboration & Project Model
Realtime Multi-User Scene Editing? Missing Available
Live Simulation with Multiple Editors Missing Available
Full Editor in the Browser Missing Available
Cloud-Native Projects? Missing Available
Join a Project with a Link Missing Available
Automatic Cloud Asset Versioning Requires Version Control Software Available
Instant Change Propagation Missing Available
Collaboration Without Checkouts / Check-ins Missing Available
Realtime Project Discussions Missing Available
Role-Based View / Edit / Deploy Access Missing Available
Org-Wide Project References Missing Available
Project Templates Available Available
Engine & Rendering
Cinematic Rendering Quality Available Available
Physically Based Rendering Available Available
Global Illumination Available Available
Reflections, Depth of Field & Volumetrics Available Available
Hierarchical Mesh Destruction Missing Available
Double-Precision World Coordinates 32-bit Transform Available
AI Assistant Available Available
Node-Based Materials Shader Graph Carbon Materials
No-Code / Visual Programming Visual Scripting Carbon Logic
Animation, IK & State Machines Available Available
Morph Shapes and Vertex Animations Available Available
Rigid Body Physics Available Available
Soft Body / Cloth Physics ~ Requires Add-Ons Available
Node-Based AI Agents Missing Carbon Agents
Editor Extensions & Plugins Available Available
Programming C# TypeScript
In-Engine Compilation & Hot Reloading Available Available
Effect Volumes and Post-Processing Materials Available Available
Native Plug-ins Available Available
Asset Pipeline & Cloud
Built-in 3D Optimization ~ Requires Add-Ons Built-in InstaLODInstaLOD
Native CAD Import & Tessellation ~ Requires Pixyz Built-in InstaLODInstaLOD
Digital Asset Management ~ Requires Unity Asset Manager Built-in PolyversePolyverse
Generative AI Available Available via PolyversePolyverse
Cloud-Based 3D Asset Processing Missing Available via PolyversePolyverse
Instant Web Deployment Missing Available
Platforms
Editor on Windows Available Available
Editor on macOS Available Available
Editor on Linux Available ~ Via Browser
Editor in the Browser No Available
Web Deployments Available Available
Native Desktop Deployments Available Available
Mobile Deployments Available ~ Soon
Console & XR Deployments Available ~ Soon
Licensing Options
Free Tier Available Available
No Royalties or Runtime Fees Yes Yes
Professional Plan Price ~ $210/mo per seat $19/mo for 5 seats
Team Plan Price ~ $210/mo per seat $25/mo per seat
Industry / Enterprise Plan Price ~ $450/mo per seat $50/mo per seat
Same Licensing for Games & Non-Game 3D Unity Industry Rules Apply Yes
Private Cloud Hosting No Enterprise

The Figma model, built for realtime 3D.

The biggest RSX advantage is not another renderer checkbox. It is removing the friction between people, machines, files and builds while keeping the engine capabilities needed for serious 3D production.

Multiplayer Editing Is the Default

Artists, engineers and stakeholders can work in the same project and scene in realtime. Changes propagate immediately instead of waiting for check-ins, pulls, merges or scene handoffs.

Explore RSX Engine

The Browser Is a Full Editor

Open the same RSX project in a browser or on the desktop. Share access with a link and remove the workstation, installation and project-copy friction that traditional editors assume.

View the feature overview

The Project Lives in the Cloud

Automatic cloud asset versioning, project permissions, references and shared access are part of the project model itself — not separate infrastructure teams must bolt onto a local editor.

Create your first project

No Compromise on the Engine

Cinematic rendering, ray tracing, physics, animation, IK, state machines, navigation, node-based materials and extensible scene logic keep RSX in the same serious production conversation as established engines.

Explore RSX features

Built for Modern Developers

Use native TypeScript with in-engine compilation and hot reload, build no-code systems with Carbon Logic, create node-based materials and extend the editor with plugins and custom resources.

Explore the code reference

The Abstract Pipeline Is Already Inside

Optimize high-poly and CAD data with InstaLOD, manage and generate assets through Polyverse, process data in the cloud and deploy directly to the web without assembling a separate vendor stack.

Explore RSX Engine

Leave the local-project workflow behind in 4 steps

Don't recreate every Unity convention one-for-one. Move one representative vertical slice first and use the switch to remove the synchronization and collaboration overhead that RSX was designed to eliminate.

01

Create an RSX Cloud Project

Start a new project from RSX Engine and choose the project or template that best matches your use case. The shared cloud project becomes the workspace from day one.

Create your first project
02

Bring in a Representative Scene

Import a real slice of your Unity content. Bring over meshes, materials and animations, then use the integrated InstaLOD pipeline where source assets need optimization or CAD tessellation.

Explore the feature overview
03

Rebuild Logic with TypeScript or Carbon

Move the important gameplay and application logic from C# into native TypeScript or Carbon Logic. Use hot reload to iterate while the project stays open and collaborative.

Explore the code reference
04

Invite the Team and Deploy

Share the live project instead of distributing project copies. Collaborate in realtime, give stakeholders the access they need and publish web or native deployments from the same project.

Explore RSX Engine

Ready for the Figma moment in realtime 3D?

Keep the engine features. Replace isolated local projects, synchronization overhead and heavyweight handoffs with a live collaborative workspace that runs in the browser and on the desktop.

Competitive Landscape

Nobody else has the full stack.

Adobe
Microsoft
Autodesk
Epic Games
Unity
3D Optimization / LOD
Simplygon
In-engine only
In-engine only
CAD → 3D Pipeline
Partial
In-engine only
PixyzPlugin
Material Authoring
Substance Designer
Limited
Asset Texturing
Substance Painter
Collaboration
Asset Management
Limited
Partial
Engine specific
Delivery Management
Workfront
Flow
3D Reconstruction
ReCap
RealityScan
Free Tier / Pioneer
Yes
No
No
No
Engine only
Engine only
Full End-to-End Platform
0
The Advantage

Your competitors are still assembling their pipeline. You're already shipping.

Everyone else is stitching together six different vendors, wrestling with format conversions, and praying the handoffs don't break. Abstract is the only platform where optimization, materials, collaboration, and delivery were built as one system from day one.

No glue code. No integration nightmares. Just a pipeline that actually works.