Devcom is Europe’s biggest game developer community-driven industry conference.
Devcom is a premier conference dedicated to the development and future of video games, taking place in the heart of Cologne, Germany. Held annually, it brings together industry professionals, including developers, designers, publishers, and thought leaders, to explore the latest trends, technologies, and innovations in game development. At this conference, we’ll showcase our latest products and research done across the Abstract Group.
Meet us at Devcom 2024
Earlier this year at GDC & SIGGRAPH, we showcased Polyverse. It’s an exciting new project that we’ve been working on that leverages a long history of expertise in 2D and 3D processing powered by other Abstract tech! Polyverse is an incredibly powerful platform for digital asset management that taps into the power of Polytrons to process your assets or build remote data processing pipelines for your 2D and 3D assets. Assets stored in the Polyverse Asset Library are usable on the web, in AR and in all connected apps and can be easily transformed with Polytron-based workflows and automation. And in InstaLOD Studio’s next release, we’ve developed a Polyverse integration so you have the entire stack at your fingertips.
But that’s only the tip of the iceberg. Last quarter, we launched InstaMAT to turbo-charge your asset production workflow when it comes to material creation and texturing. From AI to image synthesis and procedural geometry, from creative layering workflows to graph-based pipelines, it’s a next-generation solution offering seamless integration to major DCC tools and game engines. We’ve already delivered a few updates in a small time frame, but we’ll take a massive leap come August: ripping the Early Access label, and introducing robust features like anchor points, reference layers, and AAA terrain generation. And if that’s not enough, we’ve taken large strides to better position RSX Engine into Early Access later this year.
We’ve made significant progress in the development of all our technologies, and can’t wait to share more information with you regarding:
- InstaLOD – everything you need for the production and automatic optimization of 3D content.
- InstaMAT – a revolutionary technology for the design and automation of 3d materials, assets and texturing.
- RSX Engine – the first 3D engine technology that is not just a game engine. RSX Engine is built for enterprise and Early Access is around the corner!
- Polyverse – leading digital asset management to make your 2D and 3D assets viewable, versionable, and scalable.
- InstaREC – effective photogrammetry and scan processing technology for 3D data.
Get in touch with us now to schedule a meeting or find us at booth number E6.
About Devcom 2024
Established in 2017, devcom is the official game developer event of gamescom, the world’s largest computer and video games event, and Europe’s annual developer’s conference. Originally started as a five-day umbrella framework for a series of events, it’s now a full-year experience focused around game development, game publishing, networking and community building.