Self-Terminating nPass Graphs: How to Stop Iterations Early in InstaMAT Studio
nPass graphs are a powerful way to run repeatable logic in InstaMAT Studio, but sometimes you don’t want…
글 읽기Abstract 팀의 업데이트, 공지, 그리고 이야기.
nPass graphs are a powerful way to run repeatable logic in InstaMAT Studio, but sometimes you don’t want…
글 읽기
FMX is Europe’s most important conference for animation, visual effects, and digital media production, gathering film and media…
글 읽기
The biggest advantage of UDIMs is texture resolution. Instead of forcing an entire asset into a single 0–1…
글 읽기
FOR IMMEDIATE RELEASE
글 읽기
XR Expo is Stuttgart’s dedicated B2B trade fair for extended reality, bringing together technology providers, enterprise adopters, and…
글 읽기
World of Tanks Modern Armor ships across four platforms, supports over 900 vehicles in World War II mode,…
글 읽기
With InstaLOD’s advanced automation, NCSOFT streamlined Throne and Liberty’s development, optimizing intricate landscapes and lush vegetation into lightweight…
글 읽기
For The Callisto Protocol, Striking Distance Studios relied on InstaLOD to tackle the complexities of dense scenes, using…
글 읽기
Accenture Song Content’s adoption of InstaLOD redefines 3D content creation, automating complex retopology and polygon reduction to produce…
글 읽기
Discover how InstaLOD’s powerful optimization tools accelerated Polyphony Digital’s production pipeline for Gran Turismo 7, slashing polygon counts…
글 읽기게임을 만들든, 자동차를 디자인하든, 몰입형 경험을 제작하든, 완전한 플랫폼이 무엇을 할 수 있는지 보여 드리고 싶습니다.