The complete 3D platform

The 3D pipeline is broken. We're building the platform to fix it.

Abstract develops vertically integrated technology for 3D optimization, material creation, AI-powered collaboration, and cloud delivery, so your team ships better 3D, faster.

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Trusted in production by world-class teams
NASA Bandai Namco Tesla Motors SEGA Mercedes-Benz Activision Volvo Accenture Song MATTEL
The Problem

Your 3D pipeline is held together with duct tape

Studios juggle a dozen disconnected tools from a dozen vendors. One for optimization, another for materials, a third for collaboration, a fourth for delivery. Each built in isolation, none of them talking to each other.

The result: broken handoffs, wasted hours, and creative compromise at every stage. Your artists deserve better. Your deadlines demand it.

Traditional Pipeline
  • 5+ vendors to manage
  • Manual format conversions
  • License juggling nightmare
  • Broken handoffs between tools
  • Hours lost troubleshooting
  • Data silos and retrieval cost
With
  • One unified platform
  • Automatic asset pipeline
  • One vendor, all tools
  • Seamless tool integration
  • AI-accelerated workflows
  • Digital Asset Management
The Platform

Four products. One vision.

Every layer of the 3D pipeline, engineered from the ground up to work together.

01
Optimize

3D optimization & CAD conversion

  • Polygon reduction up to 99%
  • Automatic LOD chain generation
  • Native CAD import (Solidworks, JT, Catia, PTC...)
  • Batch processing pipeline
  • Maya, 3ds Max, Vred, Blender, 3D engines and more
Learn more
02
Create

Material authoring & texturing

  • 3D painting with layers
  • Node-based material graphs
  • AI-powered texture generation
  • C++ SDK for pipelines
  • GPU-accelerated processing
Learn more
03
Collaborate

Real-time 3D engine

  • Browser-native, no install
  • Multiplayer editing
  • Share via URL instantly
  • Automatic cloud versioning
  • Built-in AI features
Learn more
04
Deliver

Cloud asset management

  • Scalable asset storage
  • Powerful data processing
  • Hosted AI models
  • REST APIs for integration
  • AR/VR and web-ready delivery formats
Learn more
Competitive Landscape

Nobody else has the full stack.

Adobe
Microsoft
Autodesk
Epic Games
Unity
3D Optimization / LOD
Simplygon
In-engine only
In-engine only
CAD → 3D Pipeline
Partial
In-engine only
PixyzPlugin
Material Authoring
Substance Designer
Limited
Asset Texturing
Substance Painter
Collaboration
Asset Management
Limited
Partial
Engine specific
3D Reconstruction
ReCap
RealityScan
Free Tier / Pioneer
Yes
No
No
No
Engine only
Engine only
Full End-to-End Platform
0
The Advantage

Your competitors are still assembling their pipeline. You're already shipping.

Everyone else is stitching together six different vendors, wrestling with format conversions, and praying the handoffs don't break. Abstract is the only platform where optimization, materials, collaboration, and delivery were built as one system from day one.

No glue code. No integration nightmares. Just a pipeline that actually works.

10+
Years building 3D and AI infrastructure technology
AAA
Ships in Nintendo, Sega, and major studio titles
10x
Cost savings on asset creation and pipeline operations
Free
Pioneer licenses for studios under $100K revenue
Featured

Case Studies

See how industry leaders use our technology.

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Case Study
May 13, 2026 1 min read

MHP: Real-Time Automotive Excellence at Scale with InstaLOD

As a digitalization partner for the automotive industry, MHP processes some of the most complex CAD data in the world for visualization, real-time configurator applications, and web-based 3D experiences. By…

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Case Study
Apr 22, 2026 1 min read

Wargaming’s True Vision, Zero Compromise: How World of Tanks Modern Armor Scales with InstaLOD

World of Tanks Modern Armor ships across four platforms, supports over 900 vehicles in World War II mode,…

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Case Study
Apr 22, 2026 1 min read

NCSOFT: Revolutionizing Open-World MMORPGs with InstaLOD

With InstaLOD’s advanced automation, NCSOFT streamlined Throne and Liberty’s development, optimizing intricate landscapes and lush vegetation into lightweight…

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Case Study
Apr 22, 2026 1 min read

Striking Distance Studios: Making The Callisto Protocol Hauntingly Real

For The Callisto Protocol, Striking Distance Studios relied on InstaLOD to tackle the complexities of dense scenes, using…

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Case Study
Apr 22, 2026 1 min read

Accenture Song: Building a 3D Pipeline for Complex CAD Data powered by InstaLOD

Accenture Song Content’s adoption of InstaLOD redefines 3D content creation, automating complex retopology and polygon reduction to produce…

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Case Study
Apr 22, 2026 1 min read

Polyphony Digital: Accelerating Asset Optimization with InstaLOD for Gran Turismo 7

Discover how InstaLOD’s powerful optimization tools accelerated Polyphony Digital’s production pipeline for Gran Turismo 7, slashing polygon counts…

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Industry Insights

Technical deep dives and workflow tips from our team.

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General
May 27, 2026 1 min read

Unlock Next-Level Texturing Control with the Mesh Normal Mask in InstaMAT Studio

Unlock faster, smarter masking with InstaMAT’s Mesh Normal Mask using surface normals to automatically isolate geometry without UVs or ID maps. Achieve precise, adjustable selections in seconds for a more…

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General
May 21, 2026 1 min read

Create Custom Vector Shapes with the Powerful Bezier Curve Node

InstaMAT’s latest tutorial video showcases its Bezier Curve Dynamic node, empowering artists and material designers with powerful new…

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General
May 20, 2026 1 min read

Uploading Assets to Polyverse Asset Libraries

This video walks through the end-to-end Asset Library workflow in Polyverse. You’ll see how libraries are created and…

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General
May 13, 2026 1 min read

Build a Reusable UDIM Unwrap Node with nPass Iteration Power

In this follow-up video tutorial, we use InstaMAT’s nPass graph to take mesh UDIM unwrapping to the next…

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General
May 06, 2026 1 min read

Self-Terminating nPass Graphs: How to Stop Iterations Early in InstaMAT Studio

nPass graphs are a powerful way to run repeatable logic in InstaMAT Studio, but sometimes you don’t want…

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Announcement
May 05, 2026 1 min read

Meet us at FMX 2026 in Stuttgart

FMX is Europe’s most important conference for animation, visual effects, and digital media production, gathering film and media…

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General
May 04, 2026 1 min read

Unwrap UVs into UDIM Tiles in InstaMAT Studio with the Element Graph

The biggest advantage of UDIMs is texture resolution. Instead of forcing an entire asset into a single 0–1…

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Press Release
May 01, 2026 1 min read

Abstract Rolls Out Native Linux Support: Built for the Pipelines that Power Production

FOR IMMEDIATE RELEASE

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Announcement
Apr 27, 2026 1 min read

Meet us at XR Expo in Stuttgart

XR Expo is Stuttgart’s dedicated B2B trade fair for extended reality, bringing together technology providers, enterprise adopters, and…

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Ready to unify your 3D pipeline?

Whether you're building games, designing cars, or creating immersive experiences — we'd love to show you what a complete platform can do.