{"id":3470,"date":"2026-05-13T19:04:51","date_gmt":"2026-05-13T17:04:51","guid":{"rendered":"https:\/\/abstract3d.com\/?p=3470"},"modified":"2026-05-21T15:57:22","modified_gmt":"2026-05-21T13:57:22","slug":"automatically-unwrap-uvs-for-the-udim-workflow-with-instamats-npass-graph","status":"publish","type":"post","link":"https:\/\/abstract3d.com\/zh\/2026\/05\/13\/automatically-unwrap-uvs-for-the-udim-workflow-with-instamats-npass-graph\/","title":{"rendered":"Build a Reusable UDIM Unwrap Node with nPass Iteration Power"},"content":{"rendered":"<p>In this follow-up video tutorial, we use InstaMAT\u2019s nPass graph to take mesh UDIM unwrapping to the next level. Each npass iteration targets a different material section, unwraps UVs, and places shells into UDIM tiles automatically.<\/p>\n<p><!--more--><br \/>\nIn this video, we cover how to turn the manual \u201cunwrap one section, then repeat\u201d process into a reusable nPass-driven workflow. You\u2019ll see how to iterate through a mesh\u2019s material sections, accumulate results into a single combined output, and translate UVs per pass so each section lands in its own UDIM tile (instead of stacking shells in 0\u20131 space).<\/p>\n<p>We also cover how to make the graph self-terminating so it stops automatically once it has processed every material section and how to organize the UDIM layout into a practical grid by exposing a simple control for the maximum amount of tiles per row.<\/p>\n<p>By the end of the tutorial, you\u2019ll have a self-contained, drop-in node: plug in any mesh, set your layout controls, and get back a single merged mesh with clean, non-overlapping UDIMs\u2014ready to reuse in future projects without rebuilding the graph each time.<\/p>\n<p><iframe loading=\"lazy\" style=\"margin: 20px 0px; max-width: 100%; border-radius: 20px;\" title=\"Polyverse Asset Viewer\" src=\"https:\/\/hello.polyverse.cloud\/embed\/ed60b55d-beaf-4ca9-864b-8ef3fa47ec1c\/c237d4e5-84e7-43c2-aa3a-488477794c2d\/autostart,looping,muted\" width=\"1000\" height=\"422\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n<h2 style=\"margin-top: 50px;\">About Abstract<\/h2>\n<p><a href=\"https:\/\/abstract3d.com\/\" target=\"_blank\" rel=\"noopener\"><u>Abstract<\/u><\/a>\u00a0is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. <a href=\"https:\/\/instalod.com\/\" target=\"_blank\" rel=\"noopener\"><u>InstaLOD<\/u><\/a>\u00a0converts CAD to 3D, optimizes geometry and automates 3D pipelines, <a href=\"https:\/\/instamaterial.com\/\"><u>InstaMAT<\/u><\/a>\u00a0introduces generative materials and scalable texturing, <a href=\"https:\/\/polyverse.cloud\/\" target=\"_blank\" rel=\"noopener\"><u>Polyverse<\/u><\/a>\u00a0enhances cloud-based asset management and 3D data processing as a service, while <a href=\"https:\/\/rsxengine.com\/\" target=\"_blank\" rel=\"noopener\"><u>RSX Engine<\/u><\/a>\u00a0enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this follow-up video tutorial, we use InstaMAT\u2019s nPass graph to take mesh UDIM unwrapping to the next level. Each npass iteration targets a different material section, unwraps UVs, and places shells into UDIM tiles automatically.<\/p>\n","protected":false},"author":139290878,"featured_media":3471,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_seo_schema_type":"","_wpcom_ai_launchpad_first_post":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[49366380],"tags":[49366379],"class_list":["post-3470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","tag-instamat"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/abstract3d.com\/wp-content\/uploads\/2026\/05\/Banner-nPass-1.png?fit=1920%2C1080&ssl=1","_links":{"self":[{"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/posts\/3470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/users\/139290878"}],"replies":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/comments?post=3470"}],"version-history":[{"count":3,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/posts\/3470\/revisions"}],"predecessor-version":[{"id":3474,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/posts\/3470\/revisions\/3474"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/media\/3471"}],"wp:attachment":[{"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/media?parent=3470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/categories?post=3470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/abstract3d.com\/zh\/wp-json\/wp\/v2\/tags?post=3470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}