{"id":3652,"date":"2026-07-15T16:32:39","date_gmt":"2026-07-15T14:32:39","guid":{"rendered":"https:\/\/abstract3d.com\/?p=3652"},"modified":"2026-07-15T16:38:06","modified_gmt":"2026-07-15T14:38:06","slug":"meet-us-at-siggraph-2026-in-los-angeles","status":"publish","type":"post","link":"https:\/\/abstract3d.com\/ko\/2026\/07\/15\/meet-us-at-siggraph-2026-in-los-angeles\/","title":{"rendered":"Meet us at SIGGRAPH 2026 in Los Angeles"},"content":{"rendered":"<p>SIGGRAPH is the world&#8217;s largest and most influential conference on computer graphics and interactive techniques, drawing researchers, artists, developers, and studios from across the industry each summer for a week of technical papers, production talks, real-time demos, and exhibition floor discovery.<\/p>\n<p><!--more--><br \/>\nThis year marks SIGGRAPH&#8217;s 53rd edition, running July 19 to 23 in Los Angeles, with a focus on community and connection as the driving forces behind the next wave of innovation in computer graphics. It&#8217;s a fitting backdrop for where <a href=\"https:\/\/abstract3d.com\/\" target=\"_blank\" rel=\"noopener\">Abstract<\/a> is headed, and we&#8217;re excited to bring that energy back to LA.<\/p>\n<h2>Meet us at SIGGRAPH 2026<\/h2>\n<p>It&#8217;s been an active few months for the Abstract lineup. InstaLOD picked up native integrations for Maxon Cinema 4D and Nvidia Omniverse, a new adaptive Quad Remesher built for production-ready subdivision topology, and quicker InstaLOD Pipeline commands for processing large datasets, with several more releases already in the pipeline. On the InstaMAT side, an update focused on painting is coming soon.<\/p>\n<p><a href=\"https:\/\/rsxengine.com\/\" target=\"_blank\" rel=\"noopener\">RSX Engine<\/a> is approaching its official launch, built around the idea that 3D production shouldn&#8217;t depend on everyone being in the same room, or even the same time zone, to keep moving. It runs natively in the browser, supports real-time multiplayer editing so teams can work inside the same scene together, versions every change automatically in the cloud, and deploys straight to the web the moment you&#8217;re ready. No installs, no manual handoffs, no waiting around for a build.<\/p>\n<p><a href=\"https:\/\/polyverse.cloud\/\" target=\"_blank\" rel=\"noopener\">Polyverse<\/a>, our cloud-based platform for 2D and 3D digital asset management and processing, will soon add a native app to its existing browser experience, so teams can pull from the same libraries no matter where they&#8217;re working. As asset counts climb into the thousands across departments, vendors, and partners, Polyverse absorbs the overhead that typically slows things down: automatic versioning that keeps nothing lost, Polytron-powered processing that prepares assets at scale, and shared libraries so the whole team stays on one source of truth.<\/p>\n<p>If you&#8217;re around, we&#8217;d love to chat and showcase the latest advancements across our suite:<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li><a href=\"https:\/\/instalod.com\/\" target=\"_blank\" rel=\"noopener\">InstaLOD<\/a> &#8211; the leading solution for 3D optimization, workflow automation, and CAD to 3D conversion.<\/li>\n<li><a href=\"https:\/\/instamaterial.com\/\" target=\"_blank\" rel=\"noopener\">InstaMAT<\/a> &#8211; the most powerful 3D material platform, for design, texturing, and scalable asset pipelines.<\/li>\n<li><a href=\"http:\/\/www.rsxengine.com\" target=\"_blank\" rel=\"noopener\">RSX Engine<\/a> &#8211; the only 3D engine that helps teams build in 3D, together.<\/li>\n<li><a href=\"https:\/\/polyverse.cloud\/\" target=\"_blank\" rel=\"noopener\">Polyverse<\/a> &#8211; comprehensive digital asset management built for teams managing and processing 2D and 3D assets at scale.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i>Get in touch with us now to <a href=\"https:\/\/abstract3d.com\/contact\/\">schedule a meeting<\/a> or find us at Booth 718.<br \/>\n<\/i><\/p>\n<h2>About SIGGRAPH 2026<\/h2>\n<p>SIGGRAPH is the premier international conference and exhibition on computer graphics and interactive techniques, organized annually by ACM SIGGRAPH. Now in its 53rd year, the 2026 edition takes place in Los Angeles and brings together researchers, artists, developers, and industry leaders for five days of technical papers, production sessions, real-time demos, and hands-on exploration spanning production and animation, research and education, arts and design, and gaming and interactive media.<\/p>\n<h2>About Abstract<\/h2>\n<p><a href=\"https:\/\/abstract3d.com\/\" target=\"_blank\" rel=\"noopener\"><u>Abstract<\/u><\/a>\u00a0is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. <a href=\"https:\/\/instalod.com\/\" target=\"_blank\" rel=\"noopener\"><u>InstaLOD<\/u><\/a>\u00a0converts CAD to 3D, optimizes geometry and automates 3D pipelines, <a href=\"https:\/\/instamaterial.com\/\" target=\"_blank\" rel=\"noopener\"><u>InstaMAT<\/u><\/a>\u00a0introduces generative materials and scalable texturing, <a href=\"https:\/\/polyverse.cloud\/\" target=\"_blank\" rel=\"noopener\"><u>Polyverse<\/u><\/a>\u00a0enhances cloud-based asset management and 3D data processing as a service, while <a href=\"https:\/\/rsxengine.com\/\" target=\"_blank\" rel=\"noopener\"><u>RSX Engine<\/u><\/a>\u00a0enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SIGGRAPH is the world&#8217;s largest and most influential conference on computer graphics and interactive techniques, drawing researchers, artists, developers, and studios from across the industry each summer for a week of technical papers, production talks, real-time demos, and exhibition floor discovery.<\/p>\n","protected":false},"author":139290878,"featured_media":3663,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_seo_schema_type":"","_wpcom_ai_launchpad_first_post":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[49366370],"tags":[49366355,49366356,49366357],"class_list":["post-3652","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-announcement","tag-conference","tag-event","tag-press-release"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/abstract3d.com\/wp-content\/uploads\/2026\/07\/Test_Output-2048x2048-2.png?fit=960%2C729&ssl=1","_links":{"self":[{"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/posts\/3652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/users\/139290878"}],"replies":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/comments?post=3652"}],"version-history":[{"count":4,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/posts\/3652\/revisions"}],"predecessor-version":[{"id":3665,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/posts\/3652\/revisions\/3665"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/media\/3663"}],"wp:attachment":[{"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/media?parent=3652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/categories?post=3652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/abstract3d.com\/ko\/wp-json\/wp\/v2\/tags?post=3652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}